An Apocalypse (Greek: ἀποκάλυψις apokálypsis; ‘lifting of the veil’ or ‘revelation’) is a disclosure of something hidden from the majority of mankind in an era dominated by falsehood and misconception. (Wikipedia)
Introduction to the Cold War
The Soviets and the United States engaged in a hostile confrontation on political, economic and diplomatic levels for most of the last century post World War 2. Though they managed to avert the outbreak of a third world war, that would most likely have turned nuclear with catastrophic consequences for the world.
On the 18th June 1815, two armies faced each other on a muddy field in Belgium. It would be a decisive battle that bring about an end to twenty years of conflict and reshape the future of Europe. Both armies were commanded by formidable military minds, who had a plethora of battlefield victories behind each of them.
Delving into the Napoleonic period and the Italeri Waterloo Set.
I’ve been a table top gamer for over 25 years, and in all that time I’ve never delved in to the Napoleonic period, even though its one of my favourite periods in military history. So this year being the anniversary of the Battle of Waterloo, plus the Italeri 1/72 scale Waterloo set arrived on my desk, I decided to take the plunge.
Over the next few months I’m going to be building several small armies for various periods in history. The plan is to blog the build and painting of each army as I go.
One of the constant complaints I hear from gamers are the rising cost of gaming. Especially by those who want to start a new army for a system they already play or getting into a new game. Most say the high start up costs put them off. So I decided how cheaply can I start a new army for a system I don’t play.
Recently I’ve switched to playing skirmish games. There are several reasons for this all of which prompted me to switch from building, painting large war-game armies. I prefer the ability to play several games in a short space of time. I have found that I can squeeze in several skirmish games in the length of time it takes to play a large battle game.